Thread: Spear Master
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Old 09-30-2018, 08:14 PM   #8
Varyon
 
Join Date: Jun 2013
Default Re: Spear Master

The problem the spear master runs into is that GURPS skill defaults are kind of broken. A character with Spear-16 has Staff-14. He can spend [8] to change this to Spear-16, Staff-16 (putting the points into Staff), or he can spend [8] to change this to Spear-18, Staff-16 (putting the points into Spear). It's pretty obvious the latter is the better option, to the extent that the former is a laughable idea, but then you can never (unless wanting to basically throw points away) have a character who is equally good with spears and staves.

The easiest way to handle it is to treat the penalty for defaulting as a Technique, probably Hard. Now your spear master has a choice - he can grab Form Mastery and boost his Staff up to the same level as Spear for [4] ([1] for Form Mastery, [3] to negate the -2 with a Hard Technique), or he can spend those [4] to get a +1 to Spear (with Staff along for the ride, although he can't switch freely between the skills).
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