Re: Cost Factor for AP Melee Weapon
Adding an armor divisor to swing damage (such as picks) is an iffy proposition. I'd suggest the following:
Armor Piercer: A weapon optimized for penetrating heavy armor. Its impaling attack gets -1 to basic damage but gains an armor divisor of (2). For swords and knives with this modification, change any cutting attack to crushing; other weapons (such as picks or polearms) are unaffected. CF is +3 for swords, knives, and other blades; +9 for all other weapons.
Astute observers familiar with GURPS will notice that I lifted this from GURPS: Low-Tech Companion 2
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