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Old 09-06-2017, 04:31 PM   #11
Apollonian
 
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
Default Re: Core Activity and Mission Statement examples and discussion

Quote:
Originally Posted by Stormcrow View Post
Part of the problem with them is that they're more quipped parodies of the central focuses of those games than an actual description.
Upon further reflection, I think I can draw a distinction between the two: A core activity is what you do, while a mission statement is what you do, why you do it, and who you are. A game usually wants a core activity for the GM to build off of ("Kill monsters and take their stuff? Hm, who would want to do that and why? Maybe I could run a game of paladins venturing beyond the Wall of Terror to kill Nightshades and recover lost Relics of the Order...") while a campaign wants a mission statement to guide players - and probably more setting detail for them to build off of.

So I suppose that I'm looking more for mission statements, as I'm not building any games at the moment, only campaigns.
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