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Old 08-10-2017, 02:21 PM   #7
evileeyore
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Join Date: Jul 2006
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Default Re: Setting in-Campaign PC attributes & skills improvement curves

Quote:
Originally Posted by Captain Joy View Post
Second, the option of increasing he cost of especially high levels of attributes has some official support. Kromm himself says in Pyramid #3/83: Alternate GURPS IV, p. 16: "The GM may permit extraordinary people to buy one level over the usual limit if they take Unusual Background (Peak Attribute), which costs as much as a single level of that attribute…". What is considered a high level or what limit to set for attributes is up to you.
Which depending on how many skills they've got and how stupidly expensive raising those skills has become, can still be worth it.
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