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Old 06-26-2018, 10:12 AM   #2
TheAmishStig
 
Join Date: Feb 2016
Location: Lancaster, PA
Default Re: Ogre AAR for Monday June 25th.

As I'd mentioned to Jeff in PMs...I couldn't be happier that its first real test went over as well as it did! It needs some work to go from 'has potential' to 'worthy of a scenario book', and can't think of any better resource than you guys for getting it there, so when he asked if he could write an AAR I was barely able to stop myself from straight-up begging him to do so.

I really like the idea of "Bigger Ogre + Popcorn" vs "Smaller Ogres + Crunchy", especially to showcase the less-popular Ogres...but worry that the defender's problem comes down to "Not enough dice to overcome the odds on tread shots, + not enough units to hold a wide front" and the attacker's problem comes down to "Not enough incentive to do anything other than focus fire on the Ogre at first contact + Not enough Ogre to survive focused fire at first contact".

That's a tough dilemma. Not sure where to go for the first revision / refinement, as much bigger and the scenario becomes unwieldy, but mess with the counter mix too much and it loses a lot of its "mobility + big Ogre vs Firepower + small Ogres" flavor.

There's a thought...swapping for a III-B would give the attacker a little more oomph to defend itself with during the opening salvo, its higher VP cost gives the defender some extra firepower to work with [2 more double-cost units, which opens up "4HD vs Gnats"], and we may be able to swap the LTs for half-cost units of choice [LT or LGEV]. The math is close; that setup gives the defenders a 4VP advantage, by the numbers...but the swarm size should even that out, and if not it's easy enough to tinker with the number of INF squads until it does.
__________________
Andy Mull
MIB Agent #0460
Ogre 134th Battalion

Lancaster, PA
Imgur: https://agent0460.imgur.com/

Last edited by TheAmishStig; 06-26-2018 at 10:32 AM.
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