Quote:
Originally Posted by larsdangly
I would say it is fair, and perhaps even necessary, to have faster advancement rules in Melee/Wizard, because these are intended to be relatively balanced competitive games, and the odds are going to catch up to you pretty quickly if you are fighting genuinely balanced fights to the death, whereas roleplaying situations usually provide ample opportunities to avoid or flee fights that are not going your way (plus they provide mechanisms for gaining experience points other than Mortal Kombat).
The tricky question is how you should merge the two systems when a character goes back and forth between these situations.
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Very tricky indeed. I think this should be revised so that basic Melee and Wizard use the same XP costs as the new ITL (I like what was proposed here:
http://forums.sjgames.com/showpost.p...&postcount=135)
However, basic Melee and Wizard can have different rules for granting XP...and at different rates.