View Single Post
Old 04-26-2018, 08:41 PM   #3
ak_aramis
 
ak_aramis's Avatar
 
Join Date: May 2010
Location: Alsea, OR
Default Re: hardpoints, turrets, etc.

Quote:
Originally Posted by SteveS View Post
I recall that in classic Traveller, each turret required a hardpoint, each bay reduced the number of possible hardpoints by ten, and a spinal mount also reduced the number of possible hardpoints. A hardpoint didn't need to have a turret installed, but turrets required hardpoints. Ships were limited to hardpoint per 100 dtons.
Not quite, at least not for HG2. The wording for bays works out to 10 HP, but if you pull the bay in a refit, the HP don't exist, so you can't replace the bay with turrets. GT is different, as are MT and MGT.

Quote:
Originally Posted by Bk 5-1980
One hardpoint is allowed per 100 tons of hull not otherwise allocated to weapons. For example, a 50,000-ton ship carrying a 5,000-ton type A meson gun and twenty 100-ton bays may designate 250 hardpoints for turrets.
Follow the math:
50,000 - 5,000 = 45,000
45,000 - (20x1000)=45,000 - 20,000 = 25,000
25,000/100= 250
ak_aramis is offline   Reply With Quote