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Old 07-27-2009, 03:01 PM   #1
Tyneras
 
Join Date: Oct 2007
Location: Kentucky, USA
Default GURPS as an MMO Engine

For this little thought experiment, GURPS is being used as the engine for an MMO of <insert favorite genre here>. However, because you have a tireless computer doing all the beancounting, the rules can have their resolution increased to your heart's content!

So, what would you do? What rules do you wish were more detailed, but have this little nitpick of mere human capacity to use them?

Personally, I would start with the damage and injury rules. Detail each part of the human body, down to the finger and toe joints, as well as breaking HP and DR and damage up by a factor of 100, so that human resistance to cuts and blows would actually show up (as tiny numbers) rather than rounding down to zero.
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