Re: Ogre Grand Massive Campaign
The big dynamic to watch for in trying to set up grand strategic games that use tactical games to resolve conflicts is this:
Tactical games are most fun when the contest is approximately balanced.
But a skilled player at the strategic level will win by setting up as many /unbalanced/ tactical exchanges as possible.
It's actually very difficult to get a realistic, balanced strategic game to set up tactical exchanges that are actually /fun/ to play out in the tactical game.
If your goal is to generate a series of fun Ogre scenarios to play, as opposed to a long series of one-sided curbstomps for one side or the other, you may be better off building an intentionally designed scenario generator than a strategy game. Look into Battletech's War Chest campaign framework for examples of what a scenario generator system can look like, as opposed to a grand strategy game.
It looks like this is the direction you're already heading in.
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