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Old 07-15-2016, 10:03 AM   #25
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: GURPS Sorcery: Protection and Warning Spells

Quote:
Originally Posted by GM Joe View Post
..in the world of Stardust. :)
I love that movie. A lot.

Quote:
Originally Posted by PK View Post
Actually, there's never been an explicit rule saying "don't put limitations on meta-traits." It just has the potential for abuse if the meta-trait includes disadvantages or heavily modified abilities.
Quote:
Originally Posted by Bruno View Post
double checks - well blow me down. The Enhancements section is more restrictive than the Limitations section - although the -80% rule almost certainly still applies even if the limitations cascade through to traits concealed in a meta-trait (except as discussed in Power-Ups: Limitations).

Objection softened to a "I bet this is going to come up in the forums regularly now" comment.
One of my players brought this up during the playtest and I spent a good hour looking for a rule that never existed. One question I do have (and I should have had then): If applying a limitation to a 0-point meta-trait does that then turn it into a disadvantage? Seems like the rules for Below the Minimum (GURPS Power-Ups 8: Limitations, p. 7) might apply here (at GM discretion, of course).
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