Quote:
Originally Posted by Kromm
I played tons of both and never really saw TFT as anything but "the thing that was on SJ's mind before GURPS." Experience-wise, for me, playing TFT felt more like playing Tunnels & Trolls or another fast-and-easy fantasy RPG, while GURPS felt like playing a cousin of what would become known as Hero. You can see some turns of phrase, trait names, etc. in GURPS that originated in TFT, but that sort of bleed-through is inevitable when two works have the same author. In actual play, they never seemed much alike to me.
|
Exactly. TFT felt like "second generation" Tunnels and Trolls to me. It took the basic ideas of T&T; no character classes (OK, two), saving throw v attribute resolution, power point magic system and added tactical combat and a simple Talent system. That was all I wanted then, and all I really want now. I don't like GURPS or other rules heavy systems and don't want TFT to move in that direction.