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Old 02-09-2018, 03:48 PM   #10
Chris Rice
 
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
Default Re: TFT and GURPS - where is the line between them?

Quote:
Originally Posted by Kromm View Post
I played tons of both and never really saw TFT as anything but "the thing that was on SJ's mind before GURPS." Experience-wise, for me, playing TFT felt more like playing Tunnels & Trolls or another fast-and-easy fantasy RPG, while GURPS felt like playing a cousin of what would become known as Hero. You can see some turns of phrase, trait names, etc. in GURPS that originated in TFT, but that sort of bleed-through is inevitable when two works have the same author. In actual play, they never seemed much alike to me.
Exactly. TFT felt like "second generation" Tunnels and Trolls to me. It took the basic ideas of T&T; no character classes (OK, two), saving throw v attribute resolution, power point magic system and added tactical combat and a simple Talent system. That was all I wanted then, and all I really want now. I don't like GURPS or other rules heavy systems and don't want TFT to move in that direction.
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