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Old 02-09-2018, 02:57 PM   #8
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default Re: TFT and GURPS - where is the line between them?

Quote:
Originally Posted by Chris Goodwin View Post
Good points as well. Except I'd call GURPS and Champions half-sibling children of TFT.
Agreed. You know, it's interesting to consider how Champions handled the 3d6 bell curve and the issue of how quickly the probabilities change (i.e.an 8 has a 26% chance of success on 3d; a 12 has a 74% chance).

As I recall, the success roll was 9 + (attribute/5). (?) This allowed you to have very high attributes without having virtually automatic successes on 3d rolls.

I'm not advocating for such a system (yet), although it does address one of my key issues with TFT. So a ST15 character in such a system would need a 12- on 3d. 74% chance rather than 95% chance. A ST20 character would need a 13-. And so on. Of course, you do lose some distinction between ST levels. But high ST has advantages besides a better 3d roll - damage, weapon use, health. DX could be an issue, since it mainly is used as a 3d roll. IQ includes talents/spells, so it might be okay. (And you could make spellcasting a 3/IQ roll without overpowering IQ).

And of course, you can change the equation. 7 + (attribute/3) for instance, or 8 + (attribute/5), both of which give an average person a 50% chance of success on 3d.

Just musings, really.

Last edited by tbeard1999; 02-09-2018 at 03:00 PM.
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