(moved from another thread)
Quote:
Originally Posted by Chris Goodwin
If outrageously high attributes are a problem, give characters things to spend XP on besides attributes.
<snip>
If you're worried about TFT turning into GURPS, then maybe it's time for a thread about what TFT is that GURPS is not and vice versa.
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Well said.
In my opinion, here are some key distinctions -
TFT offers a FAR simpler and quicker character generation system. GURPS offers a much slower and infinitely more detailed character generation system.
TFT offers a better compromise (again in my opinion) between slow, detailed combat and fast, abstracted combat. In any case, TFT offers a faster combat system with a bit less detail.
TFT necessarily is more "generic" than GURPS in terms of character definition.
TFT is NOT "GURPS Lite" any more than GURPS is "Advanced TFT". They are very different games that share certain similar mechanics. Indeed, I always felt that GURPS looked a lot more like Champions than TFT.