Quote:
Originally Posted by bcd
One thing the sheet could be clearer about is how crippling thresholds work. Essentially, you need to take more damage than the threshold for a limb to be crippled and it is this slightly higher number that must be doubled in order to sever a limb.
Here is a relevant example from p. B421:
"A blow to a limb or extremity can never cause more injury than the minimum required to cripple that body part. For example, if a man has 10 HP and suffers 9 points of injury to his right arm, he loses only 6 HP – the minimum required to cripple his arm."
The sheet makes it seem like you only need to take HP/2 to cripple an arm but in fact you need to take (HP/2 + 1) rounded down which is often one higher. By the same token, damage needed to destroy an arm is often two higher than what you might expect from the sheet.
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Thanks, that's exactly what I am looking for. I will incorporate these correction in the next release.