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Old 05-25-2012, 04:27 AM   #147
Onkl
 
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Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
Default Re: Combat Maneuvers Cheat Sheet

Quote:
Originally Posted by bcd View Post
One thing the sheet could be clearer about is how crippling thresholds work. Essentially, you need to take more damage than the threshold for a limb to be crippled and it is this slightly higher number that must be doubled in order to sever a limb.

Here is a relevant example from p. B421:
"A blow to a limb or extremity can never cause more injury than the minimum required to cripple that body part. For example, if a man has 10 HP and suffers 9 points of injury to his right arm, he loses only 6 HP – the minimum required to cripple his arm."

The sheet makes it seem like you only need to take HP/2 to cripple an arm but in fact you need to take (HP/2 + 1) rounded down which is often one higher. By the same token, damage needed to destroy an arm is often two higher than what you might expect from the sheet.
Thanks, that's exactly what I am looking for. I will incorporate these correction in the next release.
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