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Old 01-28-2016, 09:02 PM   #10
David Johnston2
 
Join Date: Dec 2007
Default Re: [Metatronic Generators, Magic] Fireball Musket

Quote:
Originally Posted by Kalzazz View Post
Any idea how to pull off the '1 second charge and 1 shot for 3d, 2 second charge and 2 shots for 6d, 3 second charge and 3 shots for 9d'?

I can of course fall back on my tired and trusty standby of 'make a lawndart guestimate and roll with it', but 'something which might actually be correct' is of course cooler
I don't remotely comprehend metatronic whatchamacallits. But if you were designing it as an advantage, then you would simply put "takes extra time" on the extra dice.
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