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Old 04-21-2013, 07:46 AM   #4
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Knowing the outcome of an attack before choosing to actively defend

Quote:
Originally Posted by Tomsdad View Post
Negatives:

This might mess with the normal back and forth of GURPS combat that based on the RAW assumptions of when and why the choice to actively defend gets made.
This mostly affects fights where a PC is defending against several attacks - either several opponents, or one who can attack several times during a turn.

Parry and Block are defences that degrade with repeated use during a turn. If you're going to keep that the same, they become less useful, because some of their uses will get wasted on attacks that miss. But Dodge retains full effectiveness, and becomes more useful.

Now, I'm guessing that your fights feature a fair amount of Parry and Block, or you wouldn't be noticing the problem. This change is likely to see your PCs trying to boost their Dodges and/or finding ways to have more DR, or stand up to injury better. If you're happy with that, fine.
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