Quote:
Originally Posted by vierasmarius
Just replace the 10pt advantage (+100%) with the 4pt (+40%) or 5pt (+50%) advantage. Because Affliction has a base cost of 10 points, each ±10% gives ±1 pt to the (per-level) cost, regardless of what other modifiers are present. So Hard to Kill +2 would be worth +40%, for a total enhancement value of +30% and a cost of [13].
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Man , you're fast!
<g>
What I
meant to ask, was, is it kosher for the ability to ever be cost-driven
below the basic 10-point
Affliction cost? Or at least "net out" to 10 points? By having more disadvantages then advantages?