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Old 07-16-2012, 06:58 PM   #17
vierasmarius
 
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Join Date: Nov 2009
Location: Oregon
Default Re: [Powers] Help with cleric auras

Quote:
Originally Posted by thom View Post
All righty then! Thanks vierasmarius and Kuroshima for all the great help with this. I'm busily building the various clerical abilities for my campaign as we speak. I've got just one last question. <sg>

I now have the basic formula for 10-point or higher advantages; but suppose I want the cleric to help his allies with:

Hard to Kill +2 (4 points) or Rapid Healing (5 points)

These are less than the base 10-point Affliction cost. How do I calculate these abilities?
Just replace the 10pt advantage (+100%) with the 4pt (+40%) or 5pt (+50%) advantage. Because Affliction has a base cost of 10 points, each ±10% gives ±1 pt to the (per-level) cost, regardless of what other modifiers are present. So Hard to Kill +2 would be worth +40%, for a total enhancement value of +30% and a cost of [13].
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