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Old 02-10-2018, 12:39 PM   #14
JLV
 
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Join Date: Nov 2010
Location: Arizona
Default Re: The Fourth Attribute...

Quote:
Originally Posted by Chris Rice View Post
Each of the original three Attributes had two main functions:

ST governed both weapon use and ability to take damage (health/con).
DX governed hit chance and many skill checks.
IQ governed difficulty of skills to learn and number known.

The system was fairly balanced between the value of the three attributes. By splitting one (ST) into two parts by creating a Health attribute you devalue both ST and Health and imbalance the system. If you're going to split them, then it makes more sense to split all three, thus preserving the relative balance between the attributes.

Although this might seem more complex you're really just assigning a different name and number to an already existing function. As far as monsters go, it's not necessary under normal circumstances to split them, so they can be described just with the original three attributes.

This is a long winded way of saying I don't want a separate Health attribute, unless the other attributes are also split.
Health is definitely the way to go. In fact, if I were only allowed to make a SINGLE change to TFT, it would be to add the HT attribute. One solves so many major problems by doing so.
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