View Single Post
Old 11-03-2009, 08:33 PM   #68
SuedodeuS
 
Join Date: Sep 2008
Default Re: Emerging smokepowder weapons in my fantasy

Reading back through your examples, I realized something - you aren't including the cost of ammunition. Knowing how much these weapons cost per shot is going to be very useful in determining how likely they are to be fielded.

Of course, the primary cost of fielding musketeers is actually that of maintaining them - they burn through a lot of powder when training. How much would it cost to create a magical training musket? You would use simulated powder (probably some sort of sand), but a real match, wadding, and bullet. Upon pulling the trigger, the musket would rock back (simulating recoil) and an illusionary bullet would fly out and strike where it was aimed at. Ideally, the musket would also automatically get rid of the "powder" and shot so the recruit doesn't have to empty it before reloading (thus allowing quick powder drills). Not perfect, but if you can enchant it on the cheap you can save a lot of money in the long run.
EDIT: The "weapon" would just need to resemble a musket, so it wouldn't have a high base cost. The bullet seems like it would be a simple illusion. The big problem is the recoil - maybe some sort of wind magic?
__________________
Quos deus vult perdere, prius dementat.
Latin: Those whom a god wishes to destroy, he first drives mad.

Last edited by SuedodeuS; 11-03-2009 at 08:38 PM.
SuedodeuS is offline   Reply With Quote