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Old 05-08-2017, 10:30 AM   #27
DeathDaisy
 
Join Date: Sep 2011
Location: Sweden
Default Re: High Amounts of non penetrating damage. Bullets VS Plate Carriers

Quote:
Originally Posted by Tomsdad View Post
Yep there's an over-penetration rule in High Tech for Torsos (basically injury is maxed at HP, but still counts at full value for Bleeding etc).

It stops high energy rifle bullets taking people to -1xHP or worse in one shot instantly. Bullet wounds even from high energy rounds don't really work that way unless they hit some pretty specific things.
Aha, I'll check it out, sounds like a reasonable rule.

Quote:
Originally Posted by Tomsdad View Post
I think my issue is such rounds just won't do that much Cr damage.
Fair enough, I'm far, far from an expert and just went with gameablity, so I'll concede :) Might still try it in my own games tho, see how it works out, maybe cap the damage at even less, just a few points or so.
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