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Old 05-21-2010, 11:19 AM   #112
Vaevictis Asmadi
 
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
Default Re: Rapid Healing and Regeneration

Ooh, NineDaysDead made a nice re-do of Regeneration that removes the lumpiness, but his version requires rolls for each HP.

I prefer not to change the actual function of Regeneration, so to recover 1 HP automatically, starting with Slow Regeneration at 15 pts, I would do this:


pts_____1 HP automatically recovered per unit time
15______12 Hours (2/Day)
18_______8 Hours (3/Day)
21_______6 Hours (4/Day)
24_______4 Hours (6/Day)
27_______3 Hours (8/Day)
30_______2 Hours (12/Day)
33_______1.5 Hours (16/Day)
36_______1 Hour (24/Day)
42______30 Minutes (2/Hour)
46______20 Minutes (3/Hour)
48______15 Minutes (4/Hour)
50______12 Minutes (5/Hour)
52______10 Minutes (6/Hour)
56_______6 Minutes (10/Hour)
58_______5 Minutes (12/Hour)
62_______3 Minutes (20/Hour)
65_______2 Minutes (30/Hour)
71_______1 Minute (60/Hour)
77______30 Seconds (2/Minute)
81______20 Seconds (3/Minute)
83______15 Seconds (4/Minute)
85______12 Seconds (5/Minute)
87______10 Seconds (6/Minute)
91_______6 Seconds (10/Minute)
93_______5 Seconds (12/Minute)
97_______3 Seconds (20/Minute)
101______2 Seconds (30/Minute)
107______1 Second (60/Minute)
113______2hp per Second (120/Minute)
127______1XHT hp per Second

The main trouble with this is how complicated it is. It would be simpler and cleaner to say that 15 points is equal to Slow Regeneration, and each 6 pt/level after that doubles the frequency of HP recovery. Then 127 pts would be its own separate level. That doesn't nicely produce 1HP/hour and 1HP/min levels, though.
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Last edited by Vaevictis Asmadi; 05-21-2010 at 11:26 AM.
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