Quote:
Originally Posted by chadu
GURPS Fantasy II: The Madlands is utter brilliance. Period.
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At least with all its flaws Technomancer was not a setting where if the critters and your fellow human didn't kill you the derainged A.A. Milne inspired deities in all odds would. SD Anderson in the "So, what's the *worst* GURPS book you own?" thread summed up the whole setting as 'anti-adventure'. SUre there were good ideas in there but as a setting the Madlands sucked.