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Old 06-27-2018, 10:21 PM   #3
evileeyore
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Default Re: [Powers] Breaking Down "Alternative Abilities"

Quote:
Originally Posted by Jinumon View Post
With this in mind, how much of a reduction is each piece of "Alternative Abilities" worth?
The way this is dealt with is to determine how many powers you want to use at once, and then buy that many of the abilities at full value starting with the most expensive and working your way down. The remaining abilities are bought as AAs.

For example (numbers completely pulled from whole cloth):

Singularity (a gravity manipulating super-hero) has Binding (Area, Engulfing, One Shot, Selective, Unbreakable) [45], Levitation [26], TK Bullet [30], TK Crush [30], TK Grab [60], and PK Shield [80].

Sing's Player doesn't think they'll need to be able to use anymore than three of these at a time (specifically Levitation, an Attack, and Shield). But they have to buy the three most expensive abilities if they want to be able to swap amongst the entire package 'at will'. So they have to buy PK Shield [80], TK Grab [60], and Binding [45] at full value and the rest at 1/5th cost (total of 203 points). This allows them to use three of their powers simultaneously every turn.

In this particular case they might be better off just buying Levitation and Shield as regular powers separately and then put TK Grab and the other powers in the AA set (in this case the AA set costs 81 points, which when added to Levitation and Shield is only 187 points). In this case they could then use Levitation and PK and one attack power every turn... whereas in the previous example they could use three attack powers if they somehow got three actual attacks (there are various ways of doing this) and wanted to use three different attack powers.
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