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Old 01-27-2017, 07:07 PM   #5
Prince Charon
 
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Join Date: Dec 2012
Default Re: [RPM] RPM with tightly restricted Greater Effects

Quote:
Originally Posted by Kalzazz View Post
Each greater effect is basically +2 CF to spells cost

I have pondered making say 'Barely Greater' at +.5 CF, 'Minor Greater' at +1 CF, 'Greater' still at +2 CF, 'Major Greater' at +3 CF and 'Great Greater' at +5 CF
Interesting. I had a vaguely similar idea (though without hard numbers), but called them 'Intermediate' (Barely Greater to Minor Greater, I think) 'Greater,' and 'Epic,' with possibly a higher level called something like 'World-Shaking.'

Either way, the idea that the more energy you need to gather at once, the harder it is (outside of special conditions), makes a lot of sense.

For something like Banestorm, it neatly explains why the Elves haven't reversed it or shut it down, because that absolutely falls into 'World-Shaking/Great Greater territory, on top of the severe difficulty of avoiding the familiarity penalties, and the simple fact that gathering so much energy would be terrifically difficult even without this.
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