Quote:
Originally Posted by Icelander
What did the magic system for GURPS Discworld end up doing?
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The thing is, I'm not sure Discworld magic actually does what you're wanting. As
Moving Pictures puts it "Anyone with a bit of intelligence and enough perseverance could do magic, which was why the wizards cloaked it with rituals and the whole pointy-hat business. The trick was to do magic
and get away with it."
I don't have the new book, but the way the previous edition handled "getting away with it" was by saying any magic cast by non-mages was slow, ritualistic and
still incredibly dangerous (see the Summoning of Dragons in
Guards! Guards!). A character who wanted actual spells without Magery or training needed a 20-point Unusual Background, a very good explanation, and gets a bad reaction from witches and wizards, partly out of snobbery, but mostly because something dreadful could happen to them and the surrounding area at any moment.
I realise that's not the system you're looking for. Sorry.