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Old 10-04-2013, 01:34 AM   #23
PK
 
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Default Re: GURPS Thaumatology: Ritual Path Magic

Quote:
Originally Posted by Langy View Post
Would it be reasonable to allow someone to buy up a single effect as a Technique from a path skill, and should that be able to go over the Magery limit or not?
Definitely not. Compare Ritual Mastery, which is a better deal than a technique but must be bought for each ritual (and is thus FAR narrower than an "effect" technique). A technique would be too good a deal.

Separately from that, an open-ended technique that ignored the Path cap would be unbalanced. So even if you ignore my advice above and allow it, it should only be allowed up to the standard Magery/Thaumatology cap, and thus not useful for maxed-out Paths.
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