Quote:
Originally Posted by Bicorn
True, but the countermeasures thing doesn't really matter either unless the GM intends to use opponents that have such abilities.
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A limitation that doesn't limit is not worth any points. If there is no such thing as anti-psi technology, the GM should reduce the Psionic modifier from -10% to -5%. On the other hand, if anti-psi technology is just
rare, it might be better to have psis take some points in Unusual Background.
But that's a matter of the nuances of how to use power modifiers. It's not invalidating the basic concept.
I like power modifiers as a source of flavor. Giving players a cost break for taking them makes it likely that such flavor will be more prevalent. A while back, for Pyramid, I wrote up a setting where there were over a dozen different power modifiers for supers of different types—including one that came to 0%, designed to set super normals apart from mundanes—and without the Super modifier being available at all. . . .