Re: Munchkin d6 rule ideas
My suggestion would be on the rainbow dice and that each color have a certain affect or bonus ability each turn.... each players rolls to see who picks a dice first, highest rolled then picks the color they want until all dice are chosen. When the game starts each turn each color has a certain bonus or something you are allowed to do, either to help yourself or to have a effect on another player, a card something....it mixes up and can change the game in multiple ways...
anyway! just my 2 cents..
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