Thread: Grav Pong
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Old 02-03-2018, 06:15 AM   #14
Rupert
 
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Join Date: Aug 2004
Location: Wellington, NZ
Default Re: Grav Pong

Quote:
Originally Posted by Anaraxes View Post
Why not? (Assuming your grav belt could handle 6 Gs, that is. There's no doubt some cheap consumer models that only do one or two G, just meant for those quick runs to the flying grocery store above the corner.) The belt doesn't care which way is supposed to be down. Tell it to hold position, or accelerate no more than 1G in any direction, or 0.1 G in any direction.
Why does the belt not care which way is down? A Traveller grav belt is a lightweight device that lets you fly at a modest speed (and it's not super cheap, either).

In CT a gravbelt is TL12, KCr100, 10kg weight if turned off, speed as an air/raft (so about 100 km/h).

In MT a gravbelt is TL12, KCr100, 10kg, 4 hour battery life, or TL12, KCr110, 10kg, 8 hour battery. It's given 300 km/h maximum speed in atmosphere, 225 cruising, 40 km/h if nap-of-earth, and thrust is rated at 300kg (so about 3-4G for a vacc suited person).

In TNE's main rules they're given as much as the same as MT. However, the RCEG gives them quite different stats. The most important thing is that the CG field simply negates gravity, which would make it useless vs. a spaceship accelerating rather than using grav plates to smush you. They also use ducted fans for thrust and so won't work in vacuum. They're also massive: TL12, KCr114.96, 108kg, and TL15, KCr115.1, 90kg. They can lift someone in a powered suit, however. Acceleration would be ~0.1G.

In T4 it's TL12, KCr100, 20kg when off, 0.5G acceleration, max speed 200 km/h.

Can't find GURPS Traveller stats.

T20 has them as TL12, KCr9.232, and 120 km/h max speed. If I'm reading the rules right, acceleration would be about 0.5G.

Mong Trav 1e say: TL12, KCr100, 300 km/h, 4 hour duration (12 hours at TL15). For some reason it uses the Zero-G skill to operate, which seeing as messing up in normal operation still results in you falling from the sky seems a bit odd. 2e is the same, except reduces the speed to 100-200 km/h.

GURPS' Ultra-Tech gives GTL10^, $12K, 80 miles/hour, 1G acceleration, 20 pounds weight, 4 hours duration.

The only grav belt that seems to have much in the way of electronics is the heavy-weight TNE version. All but a couple of versions are not remotely cheap, and none of them have 6G thrust, most much less.

What you're talking about isn't a 'grav belt' it's a contragrav and heavy thruster equipped forced/hostile entry suit, and I'd assume it's also powered, and so on and so fourth. It's not something everyone entering a potentially hostile ship will have, by a long way.
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