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Old 11-30-2020, 04:57 AM   #9
Anaraxes
 
Join Date: Sep 2007
Default Re: is having or lacking a soul a 0pt feature?

Quote:
Originally Posted by Donny Brook View Post
But it does not specify that the target must have a soul or the converse that targets without souls are immune. Rather it appears to assume that any target has a soul.
Not a surprising assumption for a spell named "Soul Jar".

Whether souls exist and exactly what effects they have in the "real" world of the setting is part of the worldbuilding. If souls don't exist, you wouldn't have a Soul Jar spell to fret over.

As always, GURPS is a toolkit, attempting to be flexible. You don't have to use all of it, and it's not attempting to define one particular world through extrapolated side effects of its entire collective rule set, but (hopefully) fitting a wide variety of settings. There's intentionally a lot left for GMs to decide.

(The alternative would be to have a lot of carefully defining specifics about the game mechanics of souls, which merely means the system would contradict a great many intended settings and thus not be used. Adding some definitions and mechanics as GURPS often calls for is usually a lot easier than hacking out mechanics intertwined with the rest of the systems and replacing them with an altered version. Rules that are designed for and support a particular setting can work well -- better and more easily than GURPS, even. But it means that every setting has to have its own rules set -- and most of those don't actually hit that perfect synergy that a few specially tuned system/settings do.)

Last edited by Anaraxes; 11-30-2020 at 05:36 AM.
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