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Originally Posted by Refplace
Posession (No memory -10%, maximum duration 30 seconds -75%, specialized Humans -20%, Telecontrol +50%, psi -10%) [35/5=7]
That is prefty hefty but one thing makes me ok with it. You cant use it again for five minutes.
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It occurs to me that possibly after using it the alternatives shouldn't be available for five minutes. I'm not 100% sure about that, but it sounds right.
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Originally Posted by DangerousThing
I question some of your limitations:
Specialized, humans, -20%
Cannot influence emotions?
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Those are actually from the psionic powers book, and the specialized, humans was originally -40%, not -20%. I scaled it back myself already.
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And a max duration of 30 seconds in combat is plenty. It is definitely not a -75% limitation. I wouldn't bet on this pawn surviving for seven seconds after he starts shooting his friends in the back.
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Originally Posted by Ulzgoroth
How can you see Possession qualifying as "Beneficial"? ("Usually on" seems a stretch too.)
I'd agree that maximum duration is a meaningful limitation for Possession, but that doesn't mean that the specific Maximum Duration limitation you're using is appropriate.
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My thought was that the "Typical" Use of possession is the assumption of bodies, identities, and memories. That's primarily beneficial, especially from the character's point of view: using it to kill someone is usually a waste of points. Assuming someone's body or identity for 30 seconds is of limited utility outside of a fight, while the ability to do it for days at a time is a classic and terrifying horror theme.
The Base advantage actually kills you if you let your host die, so using it to acquire pawns in the midst of combat is a somewhat niche use.
Of course, I just realized that possession requires touch, which means that upgrading it to typical mind-control ranges costs a TON of points.
Anyone have any idea how to make taking control of an enemy soldier for a few seconds cost around [50] points and not give them a chance to break free every single round? (though I suppose I could just embrace the constant rolls to break free and assume the mind controller will have skill advantage most of the time, and that I only wanted a few seconds of control anyways)