03-07-2020, 01:09 PM
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#1
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Questionable Power Builds
I'm building some psionic power sets in the 60-80 point range and I'm finding some of the builds have some questionable elements. I could use some more eyes on if the builds are legit. The issues I'm coming across are as follows:
- I've currently using Maximum Duration with Possession. The package is centered on mind control, and the specific ability inspired by X-com. The character can turn enemy soldiers against their friends, and direct their actions with a tactical level of precision, but only for a short time. Maximum Duration is for abilities that are "Beneficial" and "Switchable" and "Usually On". I can see Possession fulfilling all of those requirements, but its also an attack. I don't want the character to have long-term control of the subject, but I do want it to be useful in battle. I do feel that the limitation is meaningful: the controller can't take over the guy's life, and has a limit time to do really anything with the new body. As a related note, how do you build a version of mind control that doesn't give the target a chance to break free when the first thing you order him to do is shoot his comrades?
- How do you feel about using alternative abilities on the same ability modified in different ways? Obviously its standard procedure for innate attack or affliction, but I feel a little weird about applying it to mind control or precognition. Mind control with conditioning that can be (but doesn't have to be) slow and sure is [95], but buying all three modes as alternative abilities only costs [64]. Which I suppose isn't a huge cost savings, but its substantial, and slow and sure takes 10 minutes and a restrained victim anyways, so the switching cost is negligible. I have a similar issue with Precognition, where its cheaper to separate the active and passive versions.
- Lastly, I'm debating using Obscure as a Psychokinesis ability to deflect bullets. The idea is that the psi isn't aiming for any specific bullets, but creating a field that curves off-center projectiles away from them. A really good (or lucky) shot can go right through. Obscure is the advantage that gives other people a penalty to hit you. I just know some people have strong opinions about it being used to change the path of projectiles. Though a mist bank can make it harder to shoot things behind it as well as around it, so the effect isn't entirely unlike the base of obscure. Maybe if I put a limitation on the damage of projectiles it could block. So where do you stand on obscure for bullet-deflection fields?
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