Re: Conditional Injury with Knowing Your Own Strength
Conditional Injury has a section in it about how to apply DR.
To me, the one thing that needs to be done to get Conditional Injury and Know Your Own Strength to match up is to replace the damage roll. When I join the two, I convert damage ratings based on the maximum damage they can inflict, then I apply a penalty to that if your margin of success on the attack vs. defense roll was low: -3 for a margin of 1, -2 for a margin of 2, -1 for a margin of 3, and no penalty for a margin of 4 or more. So a 2d6 attack is rated as 12 damage, which becomes a Wound Potential of 4; then a marginal hit can reduce that as low as 1.
(I did an analysis of how the spreads of various numbers of damage dice get mapped to Wound Potential. What I found was that the resulting spread of Wound Potential is nearly always a five-point spread, with a strong bias toward the upper end; and the more damage dice, the less likely the lower end is. In practice, at least half of the results show up in the upper two levels; and most of what's left show up in the next two levels below that. So a “damage roll” that generates a Wound Potential directly really ought to follow a similar pattern.)
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