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Old 04-17-2020, 10:18 PM   #65
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: Fixing round length in GURPS

Quote:
Originally Posted by maximara View Post
Uh that "spending a second observing the situation" seems to be covered by Evaluate, Aim, or Wait (effectively a special form of Do Nothing) depending on the situation.
That makes perfect sense. Also, did not know Waits were not secret. Welp, time to change up how battles work.
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Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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