Quote:
Originally Posted by Skarg
For example, I want to be able to run the same PCs in the same gameworld for years and years (both game-time and possibly real-time) without them becoming bloated with abilities and more capable than practically any NPC due to having been handed several points per session and having survived a lot of sessions.
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On a related note, has anyone had the opportunity and desire to use skill or attribute degeneration rules? "You haven't used your Research skill for a year, so it's dropped by a level," or "Congratulations on turning 80. Pity about the -1 DX..." It seems like the kind of realism thing that's good for long-running human-scale campaigns, but also seriously requires player buy-in.