View Single Post
Old 02-12-2018, 09:57 AM   #37
wmervine4
 
Join Date: Dec 2013
Location: Noblesville, Indiana, USA
Default Re: How Would GURPS Rules Need To Be Changed For A Computer Game?

Oh, I've got one. Healing rules. Especially if one were to create any type of action RPG DF-style game, many players would probably not like the harshness of -3 per cumulative casting of the same healing spell on the same character in a given day. Also, the rules around Natural Recovery (B424) are very harsh since you only recover a single HP each day and only if you rest and have decent food. Gamers that like the hack n' slash style of play would probably feel like the restrictions around healing were too restrictive.

This could work though in a game where one wanted to highlight the harshness of combat and resource management aspects of healing up afterwards. I'm sure it wouldn't appeal to everyone, but there certainly are hardcore gamers that want to play games in the harshest difficulty modes just for the challenge of it. The GURPS rules around recovery, infections, crippling injuries, disease, and many others could really add a lot of variables to contend with for hardcore gamers seeking difficult challenges.
wmervine4 is offline   Reply With Quote