Thread: New Skills
View Single Post
Old 07-09-2018, 01:42 PM   #76
ColBosch
 
ColBosch's Avatar
 
Join Date: May 2007
Default Re: New Skills

Thinking further on this, I don't really want any skills - even if they already exist in the game - that fall into one of these two broad categories:

GENERAL KNOWLEDGE: Running, First Aid, Cooking, etc. These are things any adventurer in TFT should know, and don't need to appear on character sheets.

PROFESSIONAL KNOWLEDGE: Seamanship, Accounting, Administration, etc. If a character has a job, then anything related to that job that has no general use in combat should be assumed as being known.

Basically, I don't want to see characters being hobbled by having to take skills that have no important game effect.
__________________
Keeper of the GURPS Banner
See my Ogre collections!
https://flic.kr/s/aHsmcLnb7v and https://flic.kr/s/aHsksV83ZP
ColBosch is offline   Reply With Quote