Thread: New Skills
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Old 07-09-2018, 01:42 PM   #76
ColBosch's Avatar
Join Date: May 2007
Default Re: New Skills

Thinking further on this, I don't really want any skills - even if they already exist in the game - that fall into one of these two broad categories:

GENERAL KNOWLEDGE: Running, First Aid, Cooking, etc. These are things any adventurer in TFT should know, and don't need to appear on character sheets.

PROFESSIONAL KNOWLEDGE: Seamanship, Accounting, Administration, etc. If a character has a job, then anything related to that job that has no general use in combat should be assumed as being known.

Basically, I don't want to see characters being hobbled by having to take skills that have no important game effect.
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