Re: Question about mortals and die mechanics
Another vital feature of humans is that they don't make disturbances. This ability varies from unimportant to vital depending on how much trouble disturbances cause. Personally, I only some what enforce disterbance as a problem, unless someone plays a human. Then I become very strict.
This has a bit of a double edged problem. First, the human finds themselves the goto guy for any dirty work dealing with other humans. The problem is that the player may feel like they are just a piece of equipment ment to silence disturbance. Though I also happen to give the humans the better humdain gear. The best the angels is my game had was a sniper rifle. The human had a rocker launcher.
My personal preferance is to offer humans all the special rules available in the CPG, and play up the no disturbance feature.
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