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Old 08-25-2009, 04:53 AM   #19
Celjabba
 
Join Date: Sep 2006
Location: Luxembourg
Default Re: [OOC]Transhuman Space/Traveller Interstellar Wars: Transhuman Stars

Quote:
Originally Posted by nick012000 View Post
Also, something else I noticed: in your humaniform shell, you should have a Basic Speed of 4.75. Basic Move rounds down, so you'd have a Basic Move of 2 after your -2 Move, not 3.
Never make change to a character after midnight ....
Thanks.
I am running out of CP to cut:)

Wich would annoy you the most as a GM ? move 2 or will 10?
(I would personnaly choose the reduced move, since i see that shell as a c3po like monstruosity shambling around zombie-like and making repair in the ship,
but if you expect the campaign to move a lot outside the ship and planet-side, it may be better for the group if i keep move 3 ? )

(the original character, at 750 CP, was mostly inside a custom flying mobile helmet. much fun.
Until the GM rolled 6- for the ennemy 3 time in 3 game.
The it was run for your life and activate backup.)

As i said above, i moved mechanics to skill set.
I am now definitively useless for emergency repair(-3 to skill), but on the other end, with proper tools, single-minded bonus and vizualisation, i can still perform excedingly well, if i have time and peace to concentrate.

Having comm and sensor there, however, annoy me. the -3 to use in combat is unpleasant.
I may change that again, i will thing about it. And check if i have actually enough money for them, too. I forgot to do that.

As for Memetics... Yes, 9 is weak. But GTO spent most of his time in space, pilotin,g and thinking about Quantum mechanics and deep space exploration.
I prefer the wildcard skill, wich mean that the raw AI talent is applied to memetics theory , rather than a specific subskill.
I would make little sense for GTO to have, for example, psychology at iq and everything else at iq-5.
Let us just hope there will be more ' first-contact' specialist onboard .
If First contact there is ... who may know what wait for us in the dark.

As for the enginner skill, i raised it to 21, wich make sense, but i really don't think i can claim to have designed it. I was merely a member of the team. A very gifted member, but one somehow limited by the hardware he run on. A bunch of dedicated modern SAI-10 running on quantum genius macroframes probaly did most of the big theory crunching...
Still, i think i have the stats to have been able to contribute.
And perhaps luck helped for the critical breakthrough ?

Celjabba

Last edited by Celjabba; 08-30-2009 at 12:11 AM.
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