Quote:
Originally Posted by Infornific
I think the question is how do you scale them down but keep them effective. Dropping attributes is an obvious was to scale down but I wanted to set a floor of 11 for HT and DX. For combat specialists, I decided to keep ST at least 11.
|
All 250-point templates have at least DX 12, so they can tank a point. The HT 11 templates are Thief and Wizard; dropping those by one isn't a big deal since they're not supposed to be straight-up fighters anyways. Most combat specialists other than the Martial Artist and the Swashbuckler already have ST 12, and again, these guys aren't supposed to be using brute force to get through defenses.