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Originally Posted by Varyon
"If not using GURPS Martial Arts: Technical Grappling, any Ready weapon starts with Grip CP equal to the maximum for the character's ST, which is 0.5xST (round up) if one-handed, ST if two-handed. If this is reduced due to a weapon being Unsteady, the character can recover with a Ready Maneuver, which regains half this amount (round up), or a successful roll against weapon skill +4, which regains a quarter (round up). So, an ST 14 character wielding a halberd (MinCP 18) would have start with CP 14. After two attacks, this would drop to 4. A Ready would be +7 CP, for CP 11. A successful roll against Polearm +4 (say, as part of a Rapid Strike) would be good for +4 CP, for CP 8."
Would that work for the latter?
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methinks so, maybe.
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As for the tables, that's just number crunching (boring) and layout (boring... and I don't actually know how to do PDF layouts like the GURPS weapons tables).
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Me neither, but Microsoft Office seems to know how to do it. The PDFs it spits out are basically crap, but tolerable. I'd hope pyramid has a template for this, but maybe they don't.
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I'm afraid you'll just have to go to my profile, click on the Statistics tab, and go to "Find all threads started by Varyon."
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It's less complicated to Advanced Search you by Username.