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Old 10-29-2019, 05:25 PM   #50
NineDaysDead
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Join Date: Aug 2004
Default Re: Fixing Injury Tolerance [Basic/Powers]

Quote:
Originally Posted by naloth View Post
Understood, system resolution is such that any injury is at least 1 HP. You experience the same problem if you allow a mosquito to do 1 HP damage to a person.
You don't experience the same problem I showed if you use HP instead of IT:DR.


Quote:
Originally Posted by naloth View Post
That isn't a mechanics issue. It's the same issue you generally face you're using IT:DR to represent "half damage from fire attacks"
Yes, IT:DR is problematic.

Quote:
Originally Posted by naloth View Post
Other things not covered:
- "Massless HP" affects healing, since regeneration scales with more HP but not every ability scales. This introduces a bit of ambiguity -> regeneration scales, but does the Healing advantage or Healing college?
Yes, the Healing advantage and Healing college both scale with increased HP.

Quote:
Originally Posted by naloth View Post
- HP also determines crippling and dismemberment.
yes?

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Originally Posted by naloth View Post
- HP generally affects weight so you'll have to decide how much is massless. If you build a human sized and shaped robot, should it have x2 HP and human weight?
It should have whatever weight a robot should have and HP based on 4 X (cube root of weight lbs.) rounded up

Quote:
Originally Posted by naloth View Post
Should an elemental the size of a person weigh what a person does but have x4 the normal HP plus homogeneous?
It should have whatever weight an elemental should have and HP based on 8 X (cube root of weight lbs.) rounded up. Assuming a Homogenous or Diffuse elemental.

Quote:
Originally Posted by naloth View Post
Should vehicles only use half their ST/HP for slams/collisions?
When using HP, use half HP.

Quote:
Originally Posted by naloth View Post
- For inanimate objects you use ST = HP as determined by weight in the back of Campaigns.
ST = HP????? For Objects??? Can I get a source for that? On page 558 under Object Hit Points Table it says:

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Optionally, calculate HP as 4 X (cube root of empty weight in lbs.) for Unliving objects and 8 X (cube root of empty weight in lbs.) for Homogenous or Diffuse ones. Round up in both cases.

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Originally Posted by naloth View Post
Massless affects how the HP is handled for slams.
Yes.

Quote:
Originally Posted by naloth View Post
Would it also affect Knockback? After all, you normally base that off ST, not HP.
"If the target has no ST score at all (like a wall), or is not resisting, use its HP instead" Basic page 378, so yes massless would effect knockback.
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