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Originally Posted by naloth
Understood, system resolution is such that any injury is at least 1 HP. You experience the same problem if you allow a mosquito to do 1 HP damage to a person.
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You don't experience the same problem I showed if you use HP instead of IT:DR.
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Originally Posted by naloth
That isn't a mechanics issue. It's the same issue you generally face you're using IT:DR to represent "half damage from fire attacks"
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Yes, IT:DR is problematic.
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Originally Posted by naloth
Other things not covered:
- "Massless HP" affects healing, since regeneration scales with more HP but not every ability scales. This introduces a bit of ambiguity -> regeneration scales, but does the Healing advantage or Healing college?
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Yes, the Healing advantage and Healing college both scale with increased HP.
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Originally Posted by naloth
- HP also determines crippling and dismemberment.
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yes?
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Originally Posted by naloth
- HP generally affects weight so you'll have to decide how much is massless. If you build a human sized and shaped robot, should it have x2 HP and human weight?
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It should have whatever weight a robot should have and HP based on 4 X (cube root of weight lbs.) rounded up
Quote:
Originally Posted by naloth
Should an elemental the size of a person weigh what a person does but have x4 the normal HP plus homogeneous?
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It should have whatever weight an elemental should have and HP based on 8 X (cube root of weight lbs.) rounded up. Assuming a Homogenous or Diffuse elemental.
Quote:
Originally Posted by naloth
Should vehicles only use half their ST/HP for slams/collisions?
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When using HP, use half HP.
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Originally Posted by naloth
- For inanimate objects you use ST = HP as determined by weight in the back of Campaigns.
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ST = HP????? For Objects??? Can I get a source for that? On page 558 under Object Hit Points Table it says:
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Optionally, calculate HP as 4 X (cube root of empty weight in lbs.) for Unliving objects and 8 X (cube root of empty weight in lbs.) for Homogenous or Diffuse ones. Round up in both cases.
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Quote:
Originally Posted by naloth
Massless affects how the HP is handled for slams.
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Yes.
Quote:
Originally Posted by naloth
Would it also affect Knockback? After all, you normally base that off ST, not HP.
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"If the target has no ST score at all (like a wall), or is not resisting,
use its HP instead" Basic page 378, so yes massless would effect knockback.