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Old 10-29-2019, 03:02 PM   #47
martinl
 
Join Date: Jan 2006
Default Re: Fixing Injury Tolerance [Basic/Powers]

Quote:
Originally Posted by evileeyore View Post
Yes, and apparently you missed that I said "destroyed". I'll repeat it it:
Both living and undead are destroyed at -10xHP, so why is once living and reanimated flesh so much harder to destroy?
I personally don't take that one as a particularly 'hard' rule- it is a guideline at best.

If Bob (HP 10) gets hit with a 2d pistol (rolls 10 dam) on a 3x damage crit (so 30 dam) on the skull hit location (so 120 dam) he's past the destroyed threshold, but you don't need to rule that he got shot in the head with a pistol and exploded into hamburger.

I mean, you can if you want, but it would be silliness.
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