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Old 08-29-2019, 12:40 AM   #237
Plane
 
Join Date: Aug 2018
Default Re: A Challenger Appears! Green versus Red

Quote:
Originally Posted by ericthered View Post
does it make sense that kicking a guy in full plate slows his speed without tiring him or giving him pause?
Slowing his speed while still having him pay the AP costs for his full speed is basically like making it more tiring to move the same distance.

The 'pause' I guess would be if he suffered shock/stun.

Quote:
Originally Posted by ericthered View Post
Perhaps evading, whether through friend or foe, reduces movement by at least 1 yard, possibly up to a full 1 AP of acceleration change, and costs 1 AP?
Yeah it would cost at least 1 MP and 1 AP, not sure about how to calculate higher costs.

Quote:
Originally Posted by ericthered View Post
Maybe we should just reverse the AOA:Strong bonus into a penalty for "Accidental" collisions. Instead of +2 or +1/die its -2 or -1/per die?
That seems to put it on par with Defensive Attack, still thinking a 1y/s defensive slam might be better than a 1y/s "step" collision

Quote:
Originally Posted by ericthered View Post
Is there a page reference for this?
Pg 40 of the "exploits" book from http://www.sjgames.com/dungeonfantasy/ changes Slams to both parties suffering thrust-2 crushing with a bonus based on yards moved in relation to the Speed/Range Table. It's now ST-based instead of HP-based.
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