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Old 08-23-2010, 08:37 PM   #3
macphersonrants
 
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Join Date: Apr 2007
Location: Olympia, WA
Default Re: GURPS Day After Ragnarok Conversion

Quote:
Originally Posted by RogerBW View Post
Not put any numbers to it, but I agree it shouldn't be hard. Might be a good start to figure out what actually needs to be converted.

* Ophi-Tech - this is the big one. Lots of it could be built as powers, and I think that might be the simplest game-mechanical approach - even if one didn't charge character points for them, at least the game effects would be nailed down in the context of existing abilities. So the Ablative-Metabolic Suit gives lots of Temperature Tolerance, Pressure Support and Vacuum Support, for example. All Ophi-Tech items would have a power modifier based on the risk of getting Snakebit...

* Monsters - some of them have special abilities which could do with being converted.

But I think that's really about it, and it shouldn't be a huge project.
I was also thinking that Powers probably makes sense for Ophi-Tech. I'm trying to recall how Powers handles things that are item based?
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