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Originally Posted by Eddie T
For example, a winged, species-compatible battlesuit that flies at 300 mph in atmosphere only would still use Light Airplane, correct?
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I'd call it a Flight Pack, personally.
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My other thought, is there a formal way to limit the scope of a specialization like you can with ads/disads and similar? In the above example, how do I prevent that character from being able to sit behind the yoke of a Cessna and fly it? I'm leaning towards just good old-fashioned common sense and saying they're not the same thing. I know I can create other specializations (I tend to avoid that if possible, though). I just want to make sure I'm not missing any other tools at my disposal. Ads/Disads get discussed a lot, I haven't seen much on skills.
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Familiarity (p. B169)? -2 for a different position in the cockpit, -2 for different controls, -2 for a different engine or position of engine on the craft. If you run out of meaningful differences, it's probably a sign that it shouldn't be harder to switch.