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Old 08-04-2013, 11:31 AM   #8
DAT
 
Join Date: Jan 2005
Location: Idaho Falls, Idaho
Default Re: DF Mega-Dungeon Game for a Convention

Quote:
Originally Posted by Stripe View Post
It's a dungeon. It's not a mega dungeon. It's certainly not a "super-mega dungeon."
The dungeon has 6 levels (and increasing as I find the time) each with ~100 rooms, 3 sublevels with 20-30 rooms, and ~20 entrances scattered over many square miles, so it does meet the definition of a mega-dungeon. The "mission" for the convention game will focus on ~20 of the rooms, but if the party desides to chase a squirrel, there is no danger of them running out of encounters in a 40 hour session, little on a 4 hour session.

Quote:
Originally Posted by Stripe View Post
I thought I already commented in this thread and it was a lot longer . . . ?

Oh, no, it was this one.
Related, but different.

Quote:
Originally Posted by Stripe View Post
1. Same advice given in the other thread; KISS.
Agree.

Quote:
Originally Posted by Stripe View Post
2. Not a problem at all. Hey, start in the first room if you'd like. I do it all the time. "You're here to kick ass and loot. Any questions?"
The entrance will give them a chance to state SOPs and marching orders, plus cast continual lights and other utility spells.
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