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Old 12-31-2006, 08:02 AM   #9
ericbsmith
 
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: Proper bonus add progression

Quote:
Originally Posted by jacobmuller
never mind what is possible, what/ when do you add/change figures?
Officially you don't. The Dice + Adds (p. B269) is a completely optional rule - if you're using it you always convert at the end, after all bonuses have been figured. This means that the bonus from Weapons Master or similar are always calculated from the base dice of damage, then converted into dice of damage.

Quote:
If AoA changes the die tally, is it before or after WM?
Normally, AoA won't change the die tally - it just gives a straight bonus. This is for convenience at the play table, so you don't have to recalculate damage when a situational modifier is applied. If you really want the added complexity, WM should (as always) be figured from the base dice of damage, before converting for Dice + Adds. Not sure about AoA Strong's +1/die, but I would base it on the final dice of damage, as calculated from the Dice + Adds rule. Again, this is mainly for convenience, so you don't have to track two different damage values for a weapon (the base dice and the modified dice of damage).
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Last edited by ericbsmith; 12-31-2006 at 08:08 AM.
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