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Old 12-30-2006, 10:10 AM   #2
Nikolai
 
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Join Date: Sep 2004
Location: Münster, Germany
Default Re: Proper bonus add progression

Quote:
Originally Posted by LoganSaj
What is the correct RAW method for adding up total damage modifiers (sw & thr) given the following:

ST15 (1d+1 thr / 2d+1 sw)
* bastard sword (cutting) (+2 thr / +1 sw)
* quality (very fine sharp @ +2 dmg)
* enchanted (+4 dmg)
* weapon master @ +2/die
It is 1d+1+2+2+4+2 = 1d+11 imp respectively 4d imp if using the optional rule for modifying dice + adds on p. B269
and
2d+1+2+2+4+4 = 2d+13 cut respectively 5d+2 cut.

But note that there is no official spell that gives a damage bonus of +4, Puissance +3 is the best you can get in GURPS Magic.

Quote:
Originally Posted by LoganSaj
What if making an AoA (strong)?
It increases to 1d+13 imp / 4d+2 imp and 2d+15 cut / 6d+1 cut.

Quote:
Originally Posted by LoganSaj
What if using the sword two-handed (+1 dmg)?
It increases to 1d+12 imp / 4d+1 imp and 2d+14 cut / 6d cut (if it is not also an AoA (Strong)).

Quote:
Originally Posted by LoganSaj
What if adding an advantage that increases striking ST by +10 ... (total ST 25)
Well, you have to calculate everything again using a thrust damage of 2d+2 and a swing damage of 5d-1. That increases the damage bonus from Weapon Master from +2 for thrust and +4 for swing to +4 for thrust and +10 for swing. It also increases the bonus for a swung AoA (Strong from +2 to +5.

Last edited by Nikolai; 12-30-2006 at 10:15 AM.
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